Monthly Archives: September 2008

computerMusic2 lectureNotes_cm2

(compMus2) Granular Synthesis Intro

Overview

Any sound can be thought of as containing discrete particles, or segments of sound. To make a comparison, granular synthesis is similar to pointallism in visual art. In sound synthesis, grains typically last from 1 ms to 100 ms, although longer grains are possible with some software. Each grain is shaped by an amplitude envelope (window). Within each grain, sound parameters are fixed. Change occurs on a grain-by-grain basis.

Grain parameters include pitch (playback ratio), panning, grain duration, envelope, and location in sound file. In addition, the frequency of grains (how many grains occur per second) and how many streams (or layers) of granular activity can also be controlled.

High-Level Organization

Since granular synthesis generates so many grains per second, some form of macro control is needed. Synchronous (Pitch-Synchronous) control analyzes sound ahead of time, and makes modifications to parameters in order to force pitch onto the output of the granular synthesis operation. Synchronous control means that parameter values are linked; if one parameter changes, others must change in specific ways.

Asynchronous control treats all parameters independently. The resulting granular output is often compared to clouds or a jet nozzle on a water hose.

Synchronous and asynchronous control represent two extremes of control. Much granular synthesis is of the Quasi-Synchronous variety. Quasi-synchronous control is generally favored for time compression and expansion independent of pitch change, and pitch change independent of time change. Changes occur to the grain length, but grains generally follow at regular intervals. The output result can be thought of as similar to AM synthesis, but with overlapping streams and changing grain lengths the modulation effect can be made more or less prominent.

assignments_cm2 computerMusic2

(compMus2) Reading

Read pp. 168 – 184 in Roads. Pay particular attention to the parameters of granular synthesis, and higher level control.

lectureNotes_musth1 musicTheory1

(musTh1) Chord Spacing in Four-Voice Texture

Chord Spacing

Spacing of chord tones applies to the interval distance between the soprano and tenor.

  • Close structure (C): less than one octave between soprano and tenor. In close chord structure, upper voices (S-A-T) will not skip any chord tones from voice to voice.
  • Open structure (O): more than one octave between soprano and tenor. In open chord structure, upper voices must skip chord tones between voices.
  • Open/Octave structure (O/O): an exact octave between soprano and tenor, most commonly used for first inversion major and minor triads, where you double the chord tone in the soprano with the tenor voice.

The spacing between pairs of upper voices (S-A and A-T) must be an octave or less to maintain the feeling that the voices blend together to provide harmony.

Chord Doubling

Since triads are three-note chords, and we will use a four-voice texture, you will need to double one chord tone in each triad. Doubling rules are not absolute, but we generally follow certain conventions.

  • For major and minor root position triads: double the root of the chord (bass plus one other voice).
  • For first inversion major and minor triads: double the chord tone in the soprano, usually with the tenor voice for Open/Octave structure.
  • For second-inversion major and minor triads: double the bass (the chordal fifth).
  • For diminished triads in first inversion: double the bass (the chordal third). Note that diminished triads are almost always written in first inversion.
  • Seventh chords have four chord tones and do not require doubling. It is possible, however, to omit the chordal fifth and to double the root. 
  • In a few situations (typically the end of phrases), it is possible to omit the chordal fifth for major and minor triads and to triple the root. Never omit the chordal third of a triad.

Note that this list of common doublings does not include augmented triads. This omission is because augmented triads are seldom used in common practice harmony.

lectureNotes_musth1 musicTheory1

(musTh1) Musical Texture

Musical Texture is the interaction between separate voice parts in music.

We define three basic categories of musical texture: monophonic, homophonic, and contrapuntal.

Monophonic textures are the least used in common practice ensemble music. To be monophonic, a texture must be comprised of either a single voice, multiple voices playing in unison, or multiple voices playing in octaves. Monophonic textures generally occur for brief passages, and can provide a heightened dramatic effect.

Homophonic textures are the most commonly used textures in tonal music. There are two sub-types of homophonic texture: chordal, or homorhythmic texture; and melody with accompaniment. Melody with accompaniment is by far the most used texture. Homorhythmic texture implies that all voices are moving in (mostly) unison rhythm, but not in unison or octave harmonies (which would be monophonic). Chordal Arpeggiation is a variation of homorhythmic texture. Many of the Back keyboard preludes fall into this category.

Contrapuntal texture is characterized by multiple lines each exhibiting independent melodic qualities. Often there is melodic imitation between voices in a contrapuntal texture. Fugues are the most obvious example of this texture, but you will find imitative passages in classical and romantic music, as well as fugetto (little fugue) sections within larger works.

Instrumental music can, and usually does exhibit flexibility with texture, switching between textures within a piece. Our harmonic exercises will usually be done in a strict texture, using four-voice chorale style writing. This writing is modeled after the Bach chorales, using a Soprano-Alto-Tenor-Bass ensemble, with the soprano and alto written on one staff in the treble clef, and the tenor and bass written on one staff in the bass clef. Stems go up for soprano and tenor parts, and down for alto and bass parts.

Vocal ranges for each part are as follows (slightly different from Gauldin):

  • Soprano: C4 – G5
  • Alto: G3 – C5
  • Tenor: C3 – G4
  • Bass: E2 – C4
assignments_musth1 musicTheory1

(musTh1) Homework: Texture and Chord Spacing

Due Wednesday 10/1

wkbk pp. 35 – 40; 1 – 3, 5 

be sure to pay attention to spacing and doubling instructions in number 5

lectureNotes_musth1 musicTheory1

(musTh1) Melodic Reductive Analysis

Some basic tips for doing a reductive melodic analysis:

The basic principle underlying reductive analysis of melodies is that step-wise motion provides a structural framework for almost all common practice tonal melodies. Reductive analysis seeks to illustrate this step-wise framework that connects the beginning of a melodic phrase with its melodic cadence.

To begin a melodic analysis, first identify the scale degrees of the two-note melodic cadence. Next, identify the scale degree of the first note of the melody. If the scale degree of the first note matches either scale degree of the melodic cadence, then you most likely have your reductive, structural step-wise motion. If there is a gap, an interval larger than a step between the beginning scale degree of the melody and the melodic cadence, then you need to find the important scale degrees that connect and fill in the gap. 

In your reductive analysis, all notes of the melody are indicated as filled noteheads (black notes). Structural notes are given (upward) stems, and their scale degrees are indicated above the staff. No other rhythmic notation is used (other than to place noteheads in the measure that they appear).

To Review:

  • Reductive melodic analysis looks for a structural step-wise melodic motion that connects the beginning of a phrase with its melodic cadence
  • Begin your melodic analysis by labeling the scale degrees of the melodic cadence.
  • Next, identify and label the scale degree of the beginning of the phrase.
  • If the scale degree of the beginning of the phrase is within a step of the melodic cadence, then you have found the structural step-wise motion. 
  • If there is a gap between the opening note scale degree and the melodic cadence, look for notes in the melody that connect the beginning and cadence in step-wise motion. If you have multiple choices, more than one occurrence of a scale degree, favor later instances over earlier ones, as long as the step-wise motion remains directional (moves in a single direction, up or down).
assignments_musth1 musicTheory1

(musTh1) Figured Bass and Melodic Reduction Assignment

Due Monday, 9/29:

Workbook p. 32, #7B; p. 33 #9A (both figured bass exercises

Workbook p. 23 A and B melodies (melodic reduction)

computerMusic2 lectureNotes_cm2

(compMus2) Quiz Review: Digital Oscillators and Modulation Synthesis

For the short quiz on digital oscillators and modulation synthesis, you should know the following:

Digital Oscillators

  • table lookup synthesis
  • advantages/disadvantages of both table lookup and generate on demand waveform synthesis
  • how you change frequency in table lookup synthesis

General Modulation Synthesis Parameters

  • audio rate modulation
  • sidebands
  • negative frequencies

Ring Modulation

  • What parameter is being modulated, and how?
  • The types of signals used
  • Output result (frequencies present in the signal spectrum)

Amplitude Modulation

 

  • What parameter is being modulated, and how?
  • The types of signals used
  • Output result (frequencies present in the signal spectrum)

Frequency Modulation 

 

  • What parameter is being modulated, and how?
  • The types of signals used
  • Output result (frequencies present in the signal spectrum)
  • M:C ratios relating to spectra (and specific frequencies present in spectrum)
  • Index of Modulation relating to the number of sidebands
  • Multi-modulator and Multi-carrier synthesis, and their musical uses

Be able to identify the modulation synthesis being demonstrated by an instrument flow chart.

assignments_cm2 computerMusic2

(compMus2) Turning in Data for Project 1

Permissions have been fixed on the musictech server to allow you to leave your data files in my drop box.

Procedure:

  1. Compile all the required files into one folder. Your folder should be named <lastname1> project
  2. Using a Mac, choose Connect to Server, from the Go menu of the Finder, or cmd-K. The server address is musictech.bsu.edu. If you are wireless on-campus, you will need to use VPN. All off-campus connections have to use VPN. You don’t need to use VPN from the Macs in the lab.
  3. Login with your username and password, then choose MT1 as the volume to mount (connect to). Navigate to the kkothman folder, and then to the Public folder. Drag your folder onto my Drop Box folder.

It’s probably a good idea to send me an email telling me that you’ve turned in your assignment so that I can confirm that it is there.

assignments_cm2 computerMusic2

(compMus2) Update on Creative Project 1

One modification and one clarification to Creative Project 1:

  • The duration requirement is being shortened to 1:15 minimum (one minute, fifteen seconds). 
  • You may use my instruments that I’ve posted in my iLocker account, but you should make your own presets and MIDI links.  

Your project should focus on creating interesting sounds through synthesis. You can create a wide variety of sounds just by adjusting the parameters of the instruments that I’ve made in class. You should also have interesting performance controls (MIDI Links) when you use these instruments in your project. By interesting, I mean that the sounds change over time.

You should be able to make some minor changes to the basic instruments that I’ve created, if only because I usually have not combined various processes (like random pitch AND random amplitude modulation). But a lot of this could be done with cut and paste commands. But focus on your sounds more than trying to recreate the world from scratch.