Category: musth625

  • (musTh625) midi basics

    I have a previous post that outlines MIDI information. Jeffrey Hass has a full chapter as part of his online Introduction to Computer Music. (pages 1 – 5, 11 and 12 are the most applicable to what we are doing) For our purposes in this short summer course, it is most useful to understand the…

  • (musTh625) basic synthesis controls in kontakt

    Kontakt implements a wide range of synthesis controls, including envelopes, LFOs, filters, and other processors. envelopes An envelope is a function that changes over time, applied to some audio parameter. The most common envelope you will use is the amplitude envelope, but envelopes can be applied to any parameter, including pitch, filter frequency, filter resonance,…

  • (musTh625) moving from DAW-based musique concrete to virtual samplers

    As you add virtual samplers (Kontakt) to your closet of techniques available to you as a computer musician, it can help to understand the function of a virtual sampler – why to use one, and what interesting things can you make it do. As an introduction, I’m organizing the post into a set of questions.…

  • (musTh625) project 2: musique concrete and virtual instruments

    Due Tuesday, June 3, at beginning of class. overview Compose a short work (75 – 90 seconds, 1’15 – 1’30) utilizing musique concrète techniques. You will process audio as before in Audacity and Audition, and assemble in Digital Performer, with the addition of using a virtual sampler (Kontakt) to further process audio samples. You are encouraged to…

  • (musTh625) using reverb, bouncing to disk

    You can use reverb as an effect in Digital Performer to add a sense of depth, or distance to the apparent sound field. I’ve posted about how to use ProVerb, and provided some links to help understand reverb in general, here: http://teachingmusic.keithkothman.com/2013/05/musth625-using-reverb-as-an-insert-effect-in-digital-performer/ To finish your project, you will need to mix down, or bounce to…

  • (musTh625) project 1: musique concrete

    Due Tuesday, May 27, at beginning of class. overview Compose a short work (45 – 60 seconds) utilizing musique concrète techniques. You will process your sounds in Audacity and/or Audition, and assemble/compose them in Digital Performer. You should use three to five original sound sources. You will edit and process your sounds using the basic…

  • (musTh625) musique concrete, starting your piece 2

    Part 1 described how to collect sounds, organize your files, and listen to your soundfiles for smaller your gestures. This part will outline some initial processes you can apply to your soundfiles to get interesting results. For now we will stick to Audition and Audacity for processing. using audition Audition uses an integrated window that…

  • (musTh625) musique concrete, starting your piece 1

    Starting your first musique concrete project usually requires a new way of thinking about music and working with sound in general. To help you organize your work in the early stages, I’m going to summarize some key points, tools, and procedures. sound sources The starting assumption is that you want to create a piece of…

  • (musTh625) audacity – free audio editing software

    Audacity is an audio editor that works on both Mac and Windows. You can download it from Sourceforge. Audacity page at sourceforge Just remember, you have to check for updates on your own.

  • (pianoPed) software notation overview

    Software notation programs like Finale and Sibelius can provide you with the ability to produce professional looking music scores and examples. That ability comes with a learning curve, however. Keep in mind, notation by hand is hard. There are a lot of rules to learn, and a lot of formatting issues to contend with. Knowing some elements of…