Category: sonicArts

  • (sonicarts) midi intro

    I have a previous post that outlines MIDI information. Jeffrey Hass has a full chapter as part of his online Introduction to Computer Music. (pages 1 – 5, 11 and 12 are the most applicable to what we are doing) For our purposes (a short intro), it is most useful to understand the following concepts: devices ports…

  • (sonicArts) multitrack concrete music, 2014

    this assignment document is also available on the course site on Blackboard due 11/4, at the beginning of class overview Building on your knowledge of sample processing learned in your two-track collage, and DAW experience from your negative space project, create a two-minute work of concrete music using classic musique concrète techniques and granular synthesis.…

  • (sonicArts) cecilia basics and an intro to filter warper

    cecilia basics Cecilia 4 basics gives you an overall rundown of Cecilia preferences and operation. It covers the basics, and is a useful place to return to when you get stymied by the program. filter warper If you want to do simple time and pitch changes on an audio file, use the FilterWarper module. Launch…

  • (sonicArts) granular synthesis tools, cecilia and paulstretch

    paulstretch Outside readers will look at the title of this post and tell me, correctly, that Paulstretch isn’t a granular synthesis program. True, but we will still use it as part of our added toolbox. Paulstretch is an effect available to use in Audacity. It has only two controls: one for specifying the duration factor…

  • (sonicArts) granular synthesis intro

    intro Granular synthesis provides us with a method of changing pitch and time independently of each other. It works on the principle that any sound can be thought of as a discrete particles, or segments of time. These discrete particles are referred to as grains. The process is analogous to color printing or viewing images…

  • (sonicArts) finishing your negative space project

    some final issues before you finish your negative space project… using the “advanced” logic The lab computers have default program preferences. Make sure you refer to my previous post on preferences and project settings. Most importantly, make sure that you’re running Logic with the Show Advanced Tools feature turned on. The default state doesn’t have…

  • (sonicArts) filters and equalization – 2014

    For filters and equalization, you should know the definition of a filter (both the general definition, and the audio-specific definition) filter types (named according to what frequencies the filter allows through unchanged) the difference between filters and equalization, and whether that difference carries into the implementation of a typical DAW (Logic can be our typical…

  • (sonicArts) analog and audio recording – 2014

    I’m going to link to previous posts for some of the audio basics that we’re covering. It is important to understand the analog and digital recording/playback chains. Analog recording quality depends on the quality of the transduction between different devices in the recording chain. Transduction is the change of energy from one form to another. Every…

  • (sonicArts) working with audio regions in logic, more keyboard shortcuts

    and more preferences/workspace setups Be sure to visit the advanced tools setting in program preferences (Logic Pro X > Preferences > Advanced Tools…) and turn on Show Advanced Tools. Once you do that, make sure all options listed in the window are checked. If you run Logic without Advanced Tools, looks and acts like Garage…

  • (sonicArts) keyboard shortcuts in logic pro x

    keyboard shortcuts are money That’s the basic mantra. Keyboard shortcuts are money. Because they save you time. If you save time, you can work on more projects. When you can work on more projects, you make more money. So, say it again: keyboard shortcuts are money.   every keyboard shortcut, online http://www.logicprokeycommands.com/logic-pro-x-key-commands/ But this list can…