Category: sonicArts
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(sonicArts) final project
Final Project – Due at Final Exam Time (12/11, 9:45 am for Section 1; 12/14, 9:45 am for Section 2) Overview Your final project adds granular synthesis to your repertoire of audio processing routines. You will create a 2.5-minute work of concrete music that uses recorded sounds from any source, processed with granular synthesis, spectral…
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(sonicArts) Listening List 3
The final listening quiz will be during the final exam time period. Check your syllabus to see when that will be for your section. For the final listening quiz you will be asked to know composer last name, title of work, and year composed, without any word bank aids. The list can be downloaded from iLocker.…
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(sonicarts) email listserv and facebook groups
I mentioned in class that there were email listservs for composition and for mmp (music technology). We also have Facebook groups for both areas. Listserv We use the listserv to communicate to students about upcoming events and other important announcements. You can subscribe to either or both lists with the following steps: go to http://web.bsu.edu/listserv/ucs/. From…
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(sonicArts) multi-track spectral project
Multi-Track Spectral Project – Due 11/15 Overview Building on your knowledge of sample processing learned in your two-track collage, create a two-minute work of concrete music. You may use sounds from Project 1, sounds from online libraries, sample CDs in Bracken (Education Resources Desk), and/or other recorded sounds of your own choosing. Use an audio…
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(sonicArts) convolution
Convolution is a fundamental process in digital audio processing. Even if you do not specifically know that the process is happening, you know the effects of the process. Filtering, reverberation, and cross synthesis (similar to vocoding) all illustrate convolution. For example, a filter convolves its impulse response (IR) with the input signal to produce filtered output.…
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(sonicArts) the phase vocoder
The Vocoder and the Phase Vocoder are Not the Same Thing The vocoder (short for voice encoder) that appears in musical usage like Imogen Heap’s Hide and Seek, dates back to the 1930s. It was necessary to transmit voice communications over long distances with small information bandwidths. The solution was to encode the voice as a set…
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(sonicArts) the fourier transform
Since none of our texts provide information about the Fourier Transform, we will use the information in this post as our reference material in our Intro to Sonic Arts class (MUST 121). Background In 1822, Jean Babtiste Joseph, Baron de Fourier developed the theorem that any periodic signal could be represented as the sum of…
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(sonicArts) spectral processing
Audio Domains: Time and Frequency Audio data can be represented in one of two domains: the time domain and the frequency domain. Editing audio in a stereo audio editor (like Audacity) or DAW (like Pro Tools) typically takes place in the time domain. When you look at a standard representation of an audio signal in an…
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(sonicArts) Take-Home Quiz 1
Download the take-home quiz. Answer the questions in Word. Save it with a title of your last name and quiz1. Email it to me, with a subject line of “Quiz1.” The quiz is due back to me (email receipt) by the beginning of class on Tuesday, 10/16/12.
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(sonicArts) bouncing to disk in pro tools
Once you’ve finished a project in Pro Tools (all the clips are where you want them, cross fades and all automation are specified), you need to go through a mixing process to end up with a single stereo file. That process is called bouncing to disk, and it is similar to the mix and render function in Audacity.…